Christian Murphy
Welcome to my blog!
I am a software engineer/tools developer/game developer in cold and rainy Manchester, UK.
I will post my latest projects and occasional products of hackathons here.

Made a start on an interesting game jam, following the expiration of US patent 5718632 filed on November 27, 1995 by Namco, It is now no longer infringing for game developers to make little minigames when loading content for a main game.

This inspired a game jam in the form of LoadingJam. Which I decided to take part in over the weekend, and I'm still in the middle of it right now , but I've got my first working build up on my ready to download and play now.

I was going for a papers please style 'document-em-up' with a simpler method since it's just a minigame, so you fling patents around after judging if they should be denied or accepted.

That has led me to where the build is now, there are 50 scripted patents, where 25 are supposed to be accepted and 25 are to be denied, with some humour hopefully!

I'm still making tweaks to the game and I'll post again when the jam ends and reflect on how I think it went.

Christian Murphy November 30 2015

So recently I was kindly sponsored by my company to attend PyCon UK in Coventry.
I had a very interesting event with listening to lectures about many facets of programming industries being powered by Python applications and microservices.

Part of the event involves programming sprints organised for the monday, allowing people to raise support for projects and causes ,and get a lot of progress done there and then

I proposed a sprint for developing part of my Cards Against Humanity clone, which I have wanted to make for a while. Where players can take ownership and control over a web based version of the game and host it themselves.

There was a fair amount of progress made and I was really proud of how much we got done in such a short time.

Sadly the event was cut short by an unexploded ordnance being found nearby causing the event to be evacuated!
Still despite that I am pleased with how the event went and feel like I learned a lot. :)

Christian Murphy September 28 2015

Did a bit more work on my Shmup in development, limiting the laser to only travel up to the next obstacle.
Going to be fixing a few more things and developing more in the coming weeks before I lay out the last level and start looking for artists and musicians.
So forgive the programmer art and open source assets until then :)

Christian Murphy September 28 2015