Finally, I've decided to polish this as much as possible and get it out there on itch.io
It's a one level demo of a SHMUP prototype with a unique capturing mechanic I wanted to try out. See the itch.io page for more details.
Enjoy and let me know what you think!
Any bugs, I can address them as they come up :)
Shmups that feature a mechanic where multiple different objects can fire for you, flying around you, have systems that close in the formation of these objects when using the 'focus' button to slow your movements. I've replicated this in my own game to follow genre convention and add to the usefulness of the capture mechanic. Here's a gif demonstrating the formations and how they move.
I've been working on a feature i think will become the core mechanic of my Shmup,
it's a method of capturing enemies to shoot for your side and I think it fits the abduction theme well,
going to spend more time refining this in the future as there are a few bugs to work out still,
but I hope to have it done by Mid-February
Lastly , I've been thinking a lot about names, and trying to come up with something concrete, but depending on public opinion I think this is the one!